#ifndef SNAKE_FOOD_H
#define SNAKE_FOOD_H

#include "common/point.h"
#include "snake/unit/game_unit.h"

class SnakeFood : public GameUnit {
    public:
    SnakeFood(Point& pos): GameUnit(pos) {}
    GameUnitType getType() override { return GameUnitType::Food; }
    void draw(SDL_Renderer* renderer, SDL_FRect* range, ResourceManager& resManager) override;
};

#endif